8-Bitty Controller for OSX 1.0 Release

21. Jan 2013 Comments 8 comments

Today is the day I release the first official version of 8-Bitty Controller for OSX, unlike the previous trial release this version features a hopefully intuitive design and wait for it… DUAL CONTROLLER SUPPORT! That’s right you can now play two player games!!

There was also a issue in the previous release that resulted in the “held” state of a button to not work correctly, this has now been resolved and the keys repeat correctly. This was noticeable in games like Super Mario where running was not possible.

I have decided as a trial to provide this software as donationware, I investigated using the Mac App Store to sell this software however due to its nature it can not be approved, and 3rd party licensing systems will just cost too much. As well as I have always wanted to provide to everyone even if they can not pay, but at the end of the day I have bills to pay and need motivated to keep supporting the project.

So with that being said if too little donations are received I will consider this project and all future projects to be Shareware. If anyone donates they will receive a licence should the project be turned into shareware.

With that out of the way, please start downloading and providing some feedback on what needs fixing or improving :)

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InsomniaX 2.1.3 Released

06. Jan 2013 Comments 14 comments

With out further a due, here is InsomniaX 2.1.3!

This release fixes a few common suggestions, which are Retina support and the status bar icon being hard to understand.

The new status icon uses 2 images to indicate the 2 modes, the moon crescent indicates the lid sleep state and the eye (oval shape) indicates the idle sleep state. At the same time I have also modified the menu items them self to be easier to read, they no longer use text to describe the states but rather now use “ticks” to indicate the on and off state. I hope that these …

8-Bitty Controller for Mac OSX

31. Dec 2012 Comments 3 comments

Introducing the best alternative to ControllerMate for using the amazing ThinkGeek iCade 8-Bitty Controller on a Mac

To reduce the bandwidth and spam to mobile devices the iCade was designed to only send one key for each event rather then holding down the key for the entire event, for example pressing the B button on the 8-Bitty sends the “W” key when you press the button and sends the “E” key when you release the key.

Whilst this method works great with iCade compatible software it wont work with emulation software on a Mac such as Nestopia, and with that being said …